dc.contributor.author | Sweeting, J | |
dc.date.accessioned | 2024-05-07T13:06:36Z | |
dc.date.available | 2024-05-07T13:06:36Z | |
dc.date.issued | 2020-05-01 | |
dc.identifier.issn | 0024-094X | |
dc.identifier.issn | 1530-9282 | |
dc.identifier.uri | https://pearl.plymouth.ac.uk/handle/10026.1/22452 | |
dc.format.extent | 347-348 | |
dc.language | en | |
dc.publisher | MIT Press - Journals | |
dc.subject | 4404 Development Studies | |
dc.subject | 44 Human Society | |
dc.subject | 36 Creative Arts and Writing | |
dc.title | <i>How to Play Video Games</i> edited by Matthew Thomas Payne and Nina B. Huntemann. New York University Press, New York, NY, U.S.A., 2019. 400 pp., illus. Trade, paper. ISBN: 978-1479802142; ISBN: 978-1479827985. | |
dc.type | journal-article | |
plymouth.issue | 3 | |
plymouth.volume | 53 | |
plymouth.publisher-url | http://dx.doi.org/10.1162/leon_r_01900 | |
plymouth.publication-status | Published | |
plymouth.journal | Leonardo | |
dc.identifier.doi | 10.1162/leon_r_01900 | |
plymouth.organisational-group | |Plymouth | |
plymouth.organisational-group | |Plymouth|Faculty of Arts, Humanities and Business | |
plymouth.organisational-group | |Plymouth|Faculty of Arts, Humanities and Business|School of Art, Design and Architecture | |
plymouth.organisational-group | |Plymouth|REF 2021 Researchers by UoA | |
plymouth.organisational-group | |Plymouth|Users by role | |
plymouth.organisational-group | |Plymouth|Users by role|Current Academic staff | |
plymouth.organisational-group | |Plymouth|REF 2021 Researchers by UoA|UoA32 Art and Design: History, Practice and Theory | |
plymouth.organisational-group | |Plymouth|REF 2029 Researchers by UoA | |
plymouth.organisational-group | |Plymouth|REF 2029 Researchers by UoA|UoA32 Art and Design: History, Practice and Theory | |
dcterms.dateAccepted | 2019-11-28 | |
dc.date.updated | 2024-05-07T13:06:34Z | |
dc.rights.embargodate | 2024-5-14 | |
dc.identifier.eissn | 1530-9282 | |
rioxxterms.versionofrecord | 10.1162/leon_r_01900 | |