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dc.contributor.authorSmith, A
dc.date.accessioned2024-01-29T11:03:25Z
dc.date.available2024-01-29T11:03:25Z
dc.date.issued2024-02-10
dc.identifier.issn0926-7220
dc.identifier.issn1573-1901
dc.identifier.urihttps://pearl.plymouth.ac.uk/handle/10026.1/21976
dc.description.abstract

Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is particularly important for studies of human spatial cognition, where psychologists now possess the power to combine the scale and fidelity of the real world with the malleability and control of the laboratory. Accordingly, the application of immersive and motile VR tasks to the study of spatial navigation appears to be the ideal means to bring the real world into the laboratory, and an accessible solution for acquiring more ecologically valid data with which to build our theories. Reports of VR-based studies, however, provide an equivocal picture, and there are circumstances under which our findings might be entirely unaffected by whether participants are freely exploring an immersive virtual world or sat before a computer monitor and navigating using a joystick. This ambiguity has ramifications for the knowledge that we build, as well as the means by which we communicate that knowledge. This paper discusses some of these issues in the context of psychological research, exploring pros and cons in the adoption of immersive VR as an empirical tool, and what it means for the theories we build. An important lesson for scientists and students alike is to reflect upon the utility of a method and to know when it is appropriate for it to be deployed. The study of human navigation can, therefore, provide a useful platform for consideration of how one might critically evaluate the added value of adopting particular digital solutions.

dc.format.extent1-10
dc.languageen
dc.publisherSpringer
dc.subject50 Philosophy and Religious Studies
dc.subject5002 History and Philosophy Of Specific Fields
dc.subjectNetworking and Information Technology R&D (NITRD)
dc.titleVirtual reality and spatial cognition: Bridging the epistemic gap between laboratory and real-world insights
dc.typejournal-article
dc.typeArticle
dc.typeEarly Access
plymouth.publisher-urlhttp://dx.doi.org/10.1007/s11191-024-00505-3
plymouth.publication-statusPublished online
plymouth.journalScience and Education
dc.identifier.doi10.1007/s11191-024-00505-3
plymouth.organisational-group|Plymouth
plymouth.organisational-group|Plymouth|Faculty of Health
plymouth.organisational-group|Plymouth|Faculty of Health|School of Psychology
plymouth.organisational-group|Plymouth|REF 2021 Researchers by UoA
plymouth.organisational-group|Plymouth|Users by role
plymouth.organisational-group|Plymouth|Users by role|Academics
plymouth.organisational-group|Plymouth|REF 2021 Researchers by UoA|UoA04 Psychology, Psychiatry and Neuroscience
plymouth.organisational-group|Plymouth|Users by role|Researchers in ResearchFish submission
plymouth.organisational-group|Plymouth|REF 2028 Researchers by UoA
plymouth.organisational-group|Plymouth|REF 2028 Researchers by UoA|UoA04 Psychology, Psychiatry and Neuroscience
dcterms.dateAccepted2024-01-26
dc.date.updated2024-01-29T11:03:24Z
dc.rights.embargodate2025-2-9
dc.identifier.eissn1573-1901
rioxxterms.versionofrecord10.1007/s11191-024-00505-3


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