Interrupting Immersive Immediacy
Date
2022-03Author
Harper, J
Subject
3604 Performing Arts 36 Creative Arts and Writing
Metadata
Show full item recordAbstract
Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.
Collections
Publisher
Cambridge University Press (CUP)
Journal
TDR: The Drama Review
Volume
66
Issue
1
Pagination
145-164
Recommended, similar items
The following license files are associated with this item: